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Subject

Computer Graphics

The course covers concepts of graphics hardware, software, and applications, data structures for representing 2D and 3D geometric objects, drawing algorithms for graphical objects, techniques for representing and manipulating geometric objects, illumination and lighting models, and concept of virtual reality.

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Introduction of Computer Graphics

1.1 A Brief Overview of Computer Graphics, Areas of Applications. 1.2 Graphics Hardware: Display Technology, Architecture of Raster-Scan Displays,Vector Displays, Display . . .

1.1 A Brief Overview of Computer Graphics, Areas of Applications. 1.2 Graphics Hardware: Display Technology, Architecture of Raster-Scan Displays,Vector Displays, Display Processors, Hard copy device. Input Devices. 1.3 Graphics Software: Software standards, Need of machine independent graphics language.

4102+ Students

Questions : 5+

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Scan Conversion Algorithm

2.1 Scan Converting a Point and a straight Line: DDA Line Algorithm, Bresenham’s Line Algorithm 2.2 Scan Converting Circle and Ellipse :Mid Point Circle and Ellipse Algori. . .

2.1 Scan Converting a Point and a straight Line: DDA Line Algorithm, Bresenham’s Line Algorithm 2.2 Scan Converting Circle and Ellipse :Mid Point Circle and Ellipse Algorithm 2.3 Area Filling: Scan Line Polygon fill Algorithm, Inside-outside Test, Scan line fill of Curved Boundary area, Boundary-fill and Flood-fill algorithm

4636+ Students

Questions : 7+

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Two-Dimensional Geometric Transformations

3.1 Two-Dimensional translation, Rotation, Scaling, Reflection and Shearing 3.2 Homogeneous Coordinate and 2D Composite Transformations. Transformation between Co-ordinate. . .

3.1 Two-Dimensional translation, Rotation, Scaling, Reflection and Shearing 3.2 Homogeneous Coordinate and 2D Composite Transformations. Transformation between Co-ordinate Systems. 3.3 Two Dimensional Viewing: Viewing pipeline, Window to viewport coordinate transformation

3991+ Students

Questions : 8+

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Three-Dimensional Geometric Transformation

4.1 Three-Dimensional translation, Rotation, Scaling, Reflection and Shearing 4.2 Three-Dimensional Composite Transformations 4.3 Three-Dimensional Viewing: Viewing pip. . .

4.1 Three-Dimensional translation, Rotation, Scaling, Reflection and Shearing 4.2 Three-Dimensional Composite Transformations 4.3 Three-Dimensional Viewing: Viewing pipeline, world to screen viewing transformation, Projection concepts(Orthographic, parallel, perspective projections)

2951+ Students

Questions : 3+

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3D Objects Representation

5.1 Representing Surfaces: Boundary and Space partitioning 5.1.1 Polygon Surface: Polygon tables , Surface normal and Spatial orientation of surfaces, Plane equations, Poly. . .

5.1 Representing Surfaces: Boundary and Space partitioning 5.1.1 Polygon Surface: Polygon tables , Surface normal and Spatial orientation of surfaces, Plane equations, Polygon meshes 5.1.2 Wireframe Representation 5.1.3 Blobby Objects 5.2 Representing Curves: Parametric Cubic Curves, Spline Representation, Cubic spline interpolation, Hermite Curves, Bezier and B-spline Curve and surface 5.3 Quadric Surface: Sphere and Ellipsoid

3453+ Students

Questions : 5+

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Solid Modeling

6.1 Sweep ,Boundary and Spatial-Partitioning Representation 6.2 Binary Space Partition Trees (BSP) 6.3 Octree Representation

6.1 Sweep ,Boundary and Spatial-Partitioning Representation 6.2 Binary Space Partition Trees (BSP) 6.3 Octree Representation

2767+ Students

Questions : 2+

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Visible Surface Detections

7.1 Image Space and Object Space Techniques 7.2 Back Face Detection, Depth Buffer (Z-buffer), A-Buffer and Scan-Line Algorithms. 7.3 Depth Sorting Method (Painter’s Algorit. . .

7.1 Image Space and Object Space Techniques 7.2 Back Face Detection, Depth Buffer (Z-buffer), A-Buffer and Scan-Line Algorithms. 7.3 Depth Sorting Method (Painter’s Algorithm) 7.4 BSP tree Method, Octree and Ray Tracing

2914+ Students

Questions : 3+

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Illumination Models and Surface Rendering Technique

8.1 Basic Illumination Models: Ambient light, Diffuse reflection, Specular reflection and Phong model 8.2 Intensity attenuation and Color consideration ,Transparency, Shadow. . .

8.1 Basic Illumination Models: Ambient light, Diffuse reflection, Specular reflection and Phong model 8.2 Intensity attenuation and Color consideration ,Transparency, Shadows 8.3 Polygon Rendering Methods : Constant intensity shading, Gouraud shading , Phong Shading and Fast Phong Shading

2645+ Students

Questions : 6+

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Introduction to Virtual Reality

9.1 Concept of Virtual reality 9.2 Virtual Reality Components of VR System, Types of VR System, 3D Position Trackers, Navigation and Manipulation Interfaces 9.3 Application of VR

9.1 Concept of Virtual reality 9.2 Virtual Reality Components of VR System, Types of VR System, 3D Position Trackers, Navigation and Manipulation Interfaces 9.3 Application of VR

2358+ Students

Questions : 5+

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Introduction to OpenGL

1.1 Introduction, Callback functions, Color commands, Drawings pixels, lines, polygons using OpenGL, Viewing and Lighting

1.1 Introduction, Callback functions, Color commands, Drawings pixels, lines, polygons using OpenGL, Viewing and Lighting

2456+ Students

Questions : 2+

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