Graphics Characteristics
1. Pixels
A pixel is a short from of picture Element and it represent a single point in a graphic image.
2. Resolution
The number of pixels used on the screen is called resolution.
3. Colors
Some graphics modes support more colors than others ranging from 2 to millions colors. A particular mode may support only two colors at a time while other may support 256 colors. These groups of colors are known as color palettes,
4. Video Adapters
Video adapters are drivers for display. Each video adapters handles graphics in different way. Some examples of video adapters are CGA, VGA and EGA. Each video adapter supports different resolutions and colors.
Example
Write a program to draw a circle with center point at (200, 200) and radius 50 pixels.
#include<graphics.h> int main() { int gd=DETECT,gm; char txt [20]; intitgraph(&gd, &gm, "c:"); circle(200,200,50); getch(); closegraph(); return 0: }
Output
Example
Write a program to draw a hexagon.
#include<graphics.h> int main () { int gdriver = DETECT, gmode; int poly [] = {10,75,50,25,100,25,140,75,100125,50,125,10,75}; intgraph(&gdriver, &gmode, "c:\\tc\\bgi"); drawpoly(7,poly); fillpoly(7, poly); closegraph (); return 0; }
Output